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Business Wargaming

Securing Corporate Value

Authors: Daniel F. Oriesek, Jan Oliver Schwarz Publisher: Taylor and Francis Publication date: 2016 Publication language: Angielski Number of pages: 153 Publication formats: EAN: 9781317170419 DOI: 10.4324/9781315570648 ISBN: 9781317170419 Category: Business strategy Publisher's index: 9781315570648 Bibliographic note: -

Description

Industry consolidation, mergers, changes to business models, the emergence of new threats all require managers to understand highly complex situations, assess risk and opportunity and make informed decisions. How can senior managers do this effectively when so often they are wrestling with brand new scenarios? One of the emerging solutions is business wargaming. Daniel F. Oriesek and Jan Oliver Schwarz provide the first comprehensive look at wargaming as a business tool in a book that explores the anatomy and success factors of a typical wargame. The authors explain how and when wargaming can be used to test strategies, plan and prepare for crises, manage change or increase your organization's ability to anticipate and adapt for the future. Creating imaginative and credible scenarios, and testing them against smart opponents who are eager to find holes and counter your strategy, allows you to learn about a plan or a new venture in the security of the conference room rather than learning the hard way when you go live. Business wargames are sophisticated but they are also very demanding in terms of time and resources. Business Wargaming: Securing Corporate Value will enable you to assess the potential value of the technique for your own organization, to understand what you will be committing to and develop an informed business case and brief for working with the organization that will facilitate the game.

TOC

  • Cover 2
  • Half Title 3
  • Title Page 5
  • Copyright Page 6
  • Table of Contents 7
  • List of Figures 11
  • List of Abbreviations 13
  • Foreword 15
  • Introduction 17
  • Part I Background to Business Wargaming 21
    • Chapter 1 The History of Wargaming 23
      • Chess and Further Developments 24
      • Wei-Hai and Go in Ancient China 24
      • From Chaturanga in India to Chess 24
      • Games for Military Use 26
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