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Programming Lego Mindstorms NXT

Authors: Owen Bishop Publisher: Elsevier Science Publication date: 2011 Publication language: Angielski Number of pages: 200 Publication formats: EAN: 9780080569963 ISBN: 9780080569963 Category: Computing & information technology Robotics Publisher's index: B978-1-59749-278-2.X0001-7 Bibliographic note: Author of over 70 books, mostly electronic and many in the field of science education. Contributor to numerous electronic magazines such as Everyday Practical Electronics, Elektor Electronics, Electronics Australia and Electronics Today International. Former Science Education Advisor in developing countries as staff member of the British Council and as a part of the UN Educational and Scientific Organisation.

Description

Teach your robot new tricks! With this projects-based approach you can program your Mindstorms NXT robot to solve a maze, build a house, run an obstacle course, and many other activities. Along the way you will learn the basics of programming structures and techniques using NXT-G and Microsoft VPL.

For hobbyists, and students working on robot projects, Bishop provides the background and tools to program your robot for tasks that go beyond the simple routines provided with the robot kit. The programs range in complexity from simple contact avoidance and path following, to programs generating some degree of artificial intelligence

* a how-to guide for programming your robot, using NXT-G and Microsoft VPL
* ten robot-specific projects show how to extend your robot's capabilities beyond the manufacturer's provided software. Examples of projects include:
Maze solver,
Robot House Builder,
Search (obstacle avoidance),
Song and Dance Act
* flowcharts and data flow diagrams are used to illustrate how to develop programs
* introduces basic programming structures

Author's affiliation

Owen Bishop: Technical Author, Perth, Australia