A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces...
Driven by demand from the entertainment industry for better and more realistic animation, technology continues to evolve and improve. The algorithms...
Visual Thinking brings the science of perception to the art of design. Designers increasingly need to present information in ways that aid their...
Understanding Motion Capture for Computer Animation discusses the latest technology developments in digital design, film, games, medicine, sports, and...
Trying to learn Maya programming from the documentation can be daunting whether or not you are a programmer. The first edition of MEL Scripting for...
Geometric Measure Theory, Fourth Edition, is an excellent text for introducing ideas from geometric measure theory and the calculus of variations to...
As the visual effects industry has diversified, so too have the books written to serve the needs of this industry. Today there are hundreds of highly...